Virtual Reality

Each virtual object engaged with in VR was created from “scratch” by using the process of photogrammetry (a type of 3D scanning using photography) of the carbon-real objects. The virtual objects were then attached to a motion tracker that was used as a prop by the actor and placed in the hands of the participant for detailed examination. While the participant was in VR engaging with these objects, the carbon-real objects were silently placed in the performance space, so that when the participant exited VR, they were sharing the carbon space with the objects they had previously virtually engaged with. The intention was, in part, to challenge ideas of reality and perception. Explore five of the virtual objects below.

Teapot

One of Annie’s favourite keepsakes.

Picture Frame

A wedding portrait of Annie and Robert.

Candelabra

An object that stirs bad memories.

Stool

A painful reminder of the past.

Clock

The inevitable passing of time.